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PC Gamer (Italian) 35
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PC Gamer IT CD 35 1-2.iso
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ARMYMEN
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header.txt
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Text File
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1998-04-15
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3KB
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117 lines
//Header file containing script for explosives
// this junk if stops warning messages about unreferenced valid events
IF ALLOF junk ExplosiveGoOff blowhorn BlowSmoke trainloop endtrainloop trainslow THEN TRIGGER junk
IF ALLOF junk trainwreck ticksound campalarm endcampalarm openeningsound1 closingsound1 THEN TRIGGER junk
IF ALLOF junk prisonalarm endprisonalarm firingsquad chopperonway spindown spinup chopperloop THEN TRIGGER junk
IF ALLOF junk tanwins greenwins graywins bluewins endlooping pinnedrand THEN TRIGGER junk
IF ALLOF junk nessieup nesstest nessieup nesstest startup startup transmitted transmit THEN TRIGGER junk
IF ALLOF junk bayou1 bayou1 templeup templeup THEN TRIGGER junk
IF ExplosiveGoOff THEN
ENDSOUNDLOOP TICKING_LOOP,
EXPLODE ME 130,
REMOVEOBJECT ME
IF blowhorn THEN
PLAYSTREAM TRAIN_HORN
IF BlowSmoke THEN
EXPLODE ME 128
IF trainloop THEN
PLAYSOUNDLOOP CHUGGA_LOOP
IF endtrainloop THEN
ENDSOUNDLOOP CHUGGA_LOOP
IF trainslow THEN
ENDSOUNDLOOP CHUGGA_LOOP,
PLAYSTREAM TRAIN_SCREECH
IF trainwreck THEN
ENDSOUNDLOOP CHUGGA_LOOP,
PLAYSTREAM TRAIN_WRECk
IF ticksound THEN
PLAYSOUNDLOOP TICKING_LOOP
IF campalarm THEN
PLAYSOUNDLOOP AIR_RAID_LOOP
IF endcampalarm THEN
ENDSOUNDLOOP AIR_RAID_LOOP
IF openeningsound1 THEN
PLAYSTREAM GATE_OPEN
IF closingsound1 THEN
PLAYSTREAM GATE_CLOSE
IF prisonalarm THEN
PLAYSOUNDLOOP ALARM_LOOP
IF endprisonalarm THEN
PLAYSOUNDLOOP ALARM_LOOP
IF firingsquad THEN RANDOM
PLAYSTREAM READY_AIM_FIRE,
PLAYSTREAM READY_AIM_FIRE2
IF chopperonway THEN
PLAYSOUNDLOOP CHOPPER_LOOP
IF spindown THEN
ENDSOUNDLOOP CHOPPER_LOOP,
PLAYSTREAM CHOPPER_SPIN_DOWN
IF spinup THEN
PLAYSTREAM CHOPPER_SPIN_UP
IF chopperloop THEN
PLAYSOUNDLOOP CHOPPER_LOOP
IF tanwins THEN
ENDSOUNDLOOP TICKING_LOOP,
ENDSOUNDLOOP CHUGGA_LOOP,
ENDSOUNDLOOP AIR_RAID_LOOP,
ENDSOUNDLOOP ALARM_LOOP,
ENDSOUNDLOOP CHOPPER_LOOP
IF greenwins THEN
ENDSOUNDLOOP TICKING_LOOP,
ENDSOUNDLOOP CHUGGA_LOOP,
ENDSOUNDLOOP AIR_RAID_LOOP,
ENDSOUNDLOOP ALARM_LOOP,
ENDSOUNDLOOP CHOPPER_LOOP
IF endlooping THEN
ENDSOUNDLOOP TICKING_LOOP,
ENDSOUNDLOOP CHUGGA_LOOP,
ENDSOUNDLOOP AIR_RAID_LOOP,
ENDSOUNDLOOP ALARM_LOOP,
ENDSOUNDLOOP CHOPPER_LOOP
IF pinnedrand THEN RANDOM
PLAYSTREAM PINNED_DOWN,
PLAYSTREAM PINNED_DOWN2,
PLAYSTREAM IM_HIT,
PLAYSTREAM IM_HIT2,
PLAYSTREAM UUHH2
IF radiochatter THEN
PLAYSTREAM ALPINE4_2SARGE
IF backtomedtent1 THEN
PLAYSTREAM ALPINE1_1M